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Home arrow Overdose arrow Tastes like chicken! (Overdose Preview)
Tastes like chicken! (Overdose Preview) E-mail
Monday, 22 October 2007

Fans of PCF's Painkiller are patient people. They always had to be. Bugfixes, Updates, multiplayer improvements - every single step of Painkiller's evolution took its time. Although not everything went well or worked as expected in the first place, although a lot of people got angry over publisher politics and neglecting the community, fans stuck to the game. Its simple yet addictive gameplay and the high replay value helped in forming a small but very loyal community that kept squeezing new and unseen things out of this game even years after its release - tricks, shortcuts, speedruns, easter eggs. No wonder rumors about an upcoming Painkiller add-on caused some turmoil amongst the fanbase. Now it's only a few days left until Painkiller Overdose will be in stores. Time for Darkscorner to take a closer look at what's in the package for you demon lovers. 

*Please keep in mind that this preview is based on a beta version. Weapons, levels and enemies may be different in the retail version.*

Cataclysm 1 Cataclysm 2 Cataclysm 3

Story

You play Belial, offspring of a Demon and an Angel. Because you are half and half you are persecuted, have your wings ripped off by Cerberus, and are then imprisoned for thousands of years in a cage in Purgatory. The strength of the locks on the cage are linked directly to the power manifested by Lucifer. Suddenly your shackles disappear (thank you Daniel Garner), and you are able to escape your prison. You are filled with hate and you are looking for Cerberus. And you mean business!

Dead Marsh 1

Facts

Let's take a not so quick look at the facts. Painkiller Overdose will be a stand-alone game, which means you don't need to have Painkiller or Battle out of Hell installed to play it. Overdose does not share any of Painkiller's original files, though of course it uses the same, slightly modified engine and makes use of all of Painkiller's base technology. Overdose will feature 17 brand new singleplayer levels, split into three chapters:

Chapter 1
: Cataclysm, Japan Massacre, Desert, Asteroids, Dead Marsh and Black Tower
Chapter 2: Riot, Nuclear Plant, Animal Farm, Field Ambulance and Ragnarok
Chapter 3: Haunted Valley, Village of the Damned, Studios, Loony Park, Air Combat and Sammael's Lair

Desert 1 Desert 2 Desert 3


Overdose also introduces eight new weapons, although some of them are remodelled versions of Painkiller's armory -- which is a good thing, because people love those unique instruments like the Stake Gun or the Painkiller weapon. Here are some details:

Cube (aka Razor Cube)
This is Overdose's remake of the original Painkiller weapon. It basically works the same, which means its spinning razors are a great close combat weapon, while the secondary fire mode shoots a slow yet powerful laser beam that can bring down even stronger enemies.

Bonegun
A demonic shotgun replacement with a secondary fire with a similar effect to that of the original one, although the overall behavior is slightly different, which unfortunately makes the well know shotgun combos impossible.

Cannon Gun
The remodelled version of the Rocket Launcher. The alternate fire still features some sort of a machine gun (minigun).

Magic Crossbow
One of the most powerful weapons in the game. If you're familiar with Battle out of Hell's Boltgun, you know how to use this baby. Secondary fire mode throws explosives, just like the heater bombs of its predecessor.

Screamer (aka Head)
This is a complete new weapon, modelled as a demonic head that shoots laser beams ("evil eye") and psycic screams at your enemies.

Hell Blade (aka Sword of Shiva)
A broken but magical sword that shoots out three target seeking heads or summons a rotating blade to inflict damage.

Ectoplasmer
Although it looks completely different, that one behaves like the Stake Gun of Painkiller and Battle out of Hell.

Egg Bomb (aka Goo Gun)

Cool organic bombs that stick to every surface when you throw them, even monsters. Secondary fire mode allows you to use as many of them as you want and trigger them all at once.

Village 1 Village 2 Village 3


Besides those new weapons Overdose also offers more than 40 completely new monsters, including huge bosses and also some mid-sized mini-bosses. It also makes use of some of the original Painkiller monsters which fit perfectly into some of the new levels. There's no need to tell that this game includes several hundreds of megabytes of new textures, sounds, music and videos that tell the story. A cool new feature is the talking of your character, which kind of reminds me of Serious Sam. Belial makes comments about each level, and also in certain scenes (like sometimes when he picks up souls he says things like "tastes like chicken").

Gameplay

Ok, now we know the facts, but what about the game itself? The short answer is: Overdose lives up to its name. Mindware Studios did a great job to push this game to the limits. Each of the levels is a unique piece of work and brings you fresh ideas. Your journey will take you through lovely fairy tale like sceneries, to an ancient Egypt like desert level, outer space, the perpetual ice where you'll meet Vikings (or should I say Viking demons), farm houses, the Civil War, movie studios, even a mid-air combat scene with airships and much more.

Most of the levels are really huge, at least bigger than what you may be used to from Painkiller, with some having more than 300 enemies. Speaking of those, you'll meet some really freaky creatures in Overdose. It's like Mindware's designers held an internal competition who can make the most insane enemies. This may cause some discussions, because some fans may feel it sometimes is too weird, but with the wide variety of content in this game, EVERYBODY is going to find a favorite level of their own. The new demonic weapons with their bizarre look and feel are just the icing on that cake.

Animal Farm 1 Animal Farm 2


Overdose also takes the difficulty of Painkiller to new levels. I'd say I have quite some experience in playing Painkiller, but the Nightmare setting really gave me nightmares in Overdose. I can't even imagine how to finish some of the levels in Trauma at the moment. If you played through the demo, which includes the two levels "Field Ambulance" and "Haunted Valley", I have to scare you a bit: these are rather easy levels. Overdose took my personal swearing experience to unknown highs with levels like "Dead Marsh" and "Studios", which were painfully difficult. Of course this is a beta version. We've been told that we should not worry about balancing and the degree of difficulty. Obviously this is something that is fine-tuned until the very end.

So how many hours can you expect from Overdose? It took me more than 37 hours to finish the game in Nightmare. I think that is something the average gamer can expect from this game. If you're a hardcore fan you obviously want to fulfill all tarot card requirements, some of which seem impossible to me at the moment, and you may also five-star each level (I already did that for some) and replay in Trauma (or Nightmare and Trauma if you started on Insomnia) - so you can easily triple that 37 hours, which is a lot of fun for your money.

Ragnarok 1 Ragnarok 2

Conclusion

The beta version already is of high quality. There are no severe bugs, at least none I'm aware of. There are however some minor glitches, like objects out of the level bounds that prevent you from getting five stars, monster counters that are off, the partly unbalanced difficulty, and - some of you may now be disappointed - way too easy secrets. Most of them are totally obvious or not even hidden. We still have hopes that this will be different in the retail version. Especially for the first chapter item placement doesn't seem to be final, so this may something that is still being worked on. Fact is that most levels offer great places for GOOD secrets, Mindware just has to make use of them :]. It also would be great to ease the player's restrictions a bit. In some areas, your abilities and movement is restricted through invisible walls too much, especially if you're one of those people who used to climb everything and up anywhere in the original Painkiller.

Ragnarok 3 Ragnarok 4

Besides that Overdose really is a great game that I'll spend a lot of hours on. My personal opinion is that apart from VERY few the levels are a total match for those of Painkiller and Battle out of Hell, and some of them are even better. Especially those already well-balanced were so much fun to play I instantly got caught by the old Painkiller feeling.

We had to wait years to get some fresh Painkiller, but like I said in the beginning: Painkiller fans are patient people, and sometimes patience pays off. Overdose will be worth every cent you pay for it!

Kalme

 
Behind the Xhairs

Live from Dick Cheney's undisclosed location, it's the T'krau Show! Tonight, it's our End Of The Year Special, where we look back at the highs, lows, and assorted other directions from 2007, with guests Alyx Vance, DirectX 10, and some other folks we haven't thought of yet! And now, HEEEEERRRREEE'S T'krau! ** appaluse appaluse applause **

Thanks Duke! Duke Nukem, ladies and gentlemen! And since you're here, we may as well start with you - I heard that your franchise may actually be back on life-support, Duke! That's wonderful news, isn't it? ** polite sporatic applause **

Yeah, me and the missus were totally blown away when the call came thru. It's good to know that someone still remembers the Duke-meister after all these years, especially after that fool Sam got all that attention last year. I was around when Sam was still knee-high to a trigger guard, but does anyone remember that?

Whoa, easy there, big guy...things are looking up for you! No need to be so cranky, is there?

I suppose not, but jeez, man - Britney Spears gets more press than I do, and all she does is lose her undies and her kids, shave her head, and act like she's been drinking bong-water!

Yeah, right, whatever. So anyway, we're happy for you or something blah blah blah. Let's bring out my first guest, OK? In 2007, MicroLimp(c) finally pushed it's long-promised new operating system out of the womb and on to store shelves (if not the hard drives they were aiming for) everywhere. One of the 'features' it includes is the next incarnation of Pretty Picture Coding, who is here with us tonight. Please welcome DirectX 10! ** applause applause ** So, DX, what's new? How're things going so far for you?

Pretty good, T'krau. It's been a rather rocky start, but things seem to be sorting themselves out, and for that I should be grateful, I guess.

For those who labor under the impression that Ubuntu-flavored Linux is the next big thing (certain German ex-pats in NL come to mind), tell us what it is that you do.

Well, I suppose that can be summed up simply by saying that whatever that has-been DX 9 can do, I can do better.

Such as...?

Everything, man! I'm talking The Total Package here!

But...

There ain't no 'buts' about it! I'm a superior product, plain and simple!

Give us an example, a specific that shows us what you do that is better.

Oh, man...OK, water! I can do water better than any previous DX version. My water is a gazillion times better than before! My water looks wetter than ever before! Same with particle physics - before, you'd get maybe a dozen chunks of flying body when you set off the UberSuperDuperBomb. With me, you get THREE dozen individually processed, completely unique and practically real-time randomised chunks per explosion! How about THAT?!?

Isn't that the same claim made by the Phys-X people?

Is it? I'm not really sure about that bit, actually...look, I was told by Uncle Bill and the good folks up in Redmond that I'm the culmination of years of DX research, and that the sun rises and sets on my very existence, dammit! Isn't that good enough for you?

Well...no. There are rumors that a lot of games don't really show off your 'superiority' all that well, and that a number of independent benchmarks have shown that frame rates actually suffer under your care, as opposed to XP.

Communist propaganda. Pay it no heed. Their mind powers will have no effect on you, do you understand? NO effect!

...ooookay. And finally, what about the rumors floating around that you, and your host system, have some sort of elitist mentality? By that, I mean that you won't even speak to a system that your older sibling would have thrived in.

Look, all I can say about that is, if you want to play with the big boys, you gotta have big toys. Trust me, after you spend the money to replace your piece-of-crap 7900GTX, piddly-ass 1gb of RAM (...one gig, hehehe...that's cute...), and that wimped-out XP, you'll THANK me! Remember what I said about the water? New Is Better. Remember that.

Right. OK, well, thanks for being here tonight. We'll be right back. ** applause applause applause **

_________________________ _________________________

We're back, and our next guest is here to talk about some of the things we DIDN'T see this past year. Please welcome, straight from her smash appearance in The Orange Box, Alyx Vance. **appaluse applause whistle whistle whistle applause ** Good to see you again, Alyx!

It's good to be here, T'krau - I haven't seen you since the train ride out of City 17, when all hell broke loose. What a ride that was, eh?

Oh yeah. How've you been? I haven't seen it yet, but I hear that your latest performance is another knockout...you must be proud.

Yes, it's a good feeling. We're all proud of what we've done so far, and look forward to seeing what happens next. But that's not why I'm here tonight, is it?

No, it's not. We asked Alyx (noted Helpful Person that she is) to be here tonight to give us a look at some titles that didn't quite make it out the door in the past year...Alyx?

Thanks, T'! Well, this past year has seen a LOT of remarkable titles come out - besides our own humble offering, we've seen an Art Deco Experiment In Underwater Societal Perfection Gone Horribly Wrong And Narrated By A Guy With A Bad Scottish Accent And Even Has Dead Cats with 'Bioshock'; the first purely DX 10 tile in 'Crysis'...(See, I TOLD you! I TOLD YOU!!! I have validity! People WANT me, dammit! Hey! Leggo of me! Do you know who I AM?!?) Sorry about that - that guy's just too pushy...anyway, where was I? Oh yeah, we even saw a re-emergence of one of our host's favorites with 'Painkiller Overdose.' Those were what we DID see, but what about what we DIDN'T see? I've got a small list of works that didn't quite make it, for one reason or another. For example, PoopCrap's attempt to turn an old classic into something fresh and new. I refer, of course, to 'Tetris: Deathmatch Extreme!' We have a clip here, can we roll it now? Ah there - as you see, it's not nearly as much fun as PoopCrap thought it'd be to blow up one of those hard-to-place L shaped blocks, even if it is your little brother's.

There was Google's attempt at entering the game market, which resulted in their only real product failure to date - 'Google MapQuest M.M.O.' Let's just say that 'Everquest' has nothing to worry about.

We also didn't see (thank God) a project that I was almost involved in, but was lucky enough to get out of doing - 'Alyx vs. Lara - Who's Are BIGGER?!?' The project was scrapped after market research showed that most people over the age of 12 really didn't care (I'd care!) (Grow up, Duke.) (Besides, she'd win. Easy.) (SHUT up, Duke!).

And then there was this little gem...in an effort to market to America's spiritually conservative market, Godly Games (not to be confused with G.O.D. Games, home of Serious Sam) tried to launch 'Revelations Online - the Ultimate Deathmatch!', but made the mistake of being hosted on a server farm who's primary crop is gay porn. Upon learning this, G.G. blew the development budget on lawyers in an effort to get out of the contract. It's all mired down in the courts right now, and with any luck, it'll stay there.

T'krau?

Ah...thanks Akyx. Well people, that's about it for tonight. I want to thank DirectX 10 (See?!? I SAID that you'd thank me!!! I TOLD YOU!!!) (Alyx, can I borrow your Glock for a moment, please?...*BLAM!*...thank you...) and Alyx Vance for being here tonight. Happy New Year, y'all!

 
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